The Answer is Only as Good as the Question

CDT270

The Answer is Only as Good as the Question

PWOS; Bardo; Gaming

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(10) CDs: 57.95

This Core Group Workshop was recorded Jan. 18 - 19, 2003. In order to work. . . You've got to really want it. Be willing to pay the price. Then pay the price. Once you've paid it's non-refundable. So you might as well take the ride. "An essence question. . .solves a problem in your Work." "The more immediate and troublesome the problem the more necessity and force you have."

Synopsis

This talk explores the dynamics of group interaction, the purpose of work within a community, and the significance of asking meaningful questions. Discussions center on the nature of mental chatter, the importance of practical engagement, and how necessity refines inquiry. The speaker offers insights on discipline, attention, and teamwork while using analogies from gaming, theater, and everyday tasks to illustrate self-development.

Summary

The discussion begins with exploring how audiences attend events under an apparent reason (such as music) but are truly present for connection. This extends into a broader conversation on the essence of work within a group, where individuals contribute not just for personal growth but to serve a communal function.

A key theme is the distinction between curiosity-driven and necessity-driven questions. Good questions arise from real obstacles and immediacy, leading to applicable answers, whereas vague intellectual questions often remain impractical.

Addressing mental chatter, the speaker describes it as a pack of undisciplined dogs that must be tamed through attention. Personal will, discipline, and applying structured self-training techniques are emphasized as ways to quiet this internal uproar. The point is made that until someone proves they can exercise these tools in simpler ways, they cannot expect to handle larger struggles.

Another focus is the concept of learning through participation. Games like Diablo II are frequently referenced as powerful analogies for work, emphasizing teamwork, strategy, skill-building, and the necessity of experience before meaningful questions can be asked. Participants are urged to engage with such environments to grasp essential lessons.

Regarding group interaction, the speaker encourages reliability, kindness, and adaptability. Individuals engaging in the work should align with the group itself rather than focusing narrowly on serving a specific leader. The discussion also touches on the impact of gossip, the influence of repetition in behavior reinforcement, and how discipline strengthens the will.

Lastly, the speaker asserts that all visible work is ordinary. The magic emerges not from extraordinary circumstances but from transforming the ordinary into an invisible workplace for transformation.

Keywords & Key Phrases

  • Mental Chatter
  • Taming the Pack
  • Necessity vs. Curiosity
  • Invisible Work
  • Presence & Discipline
  • Game as Analogy
  • Rushing vs. Learning
  • The Weight of Questions
  • Reliability in Community
  • Practicing Attention
  • Applying Willpower
  • Silence as Strength
  • Group Synergy
  • Self-Filtering
  • Aligning with the Work

Graphic Prompt

"A surreal depiction of a philosopher standing on a bridge made of scattered puzzle pieces, overlooking an endless labyrinth of floating question marks leading into infinity, illuminated softly by lanterns of insight. A pack of spectral wolves walks beside them in silent obedience, their eyes glowing with knowledge. The atmosphere is dreamlike, with a blend of dusk and dawn meeting at the horizon, signifying both the search for meaning and the quieting of the internal dialogue."