E.J. talks on Online Workshops

CDT253

E.J. talks on Online Workshops

PWOS; Traditions

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(2) CDs: 12.95

Synopsis

The talk explores the adoption of emerging internet technologies, specifically video conferencing, online workshops, and internet-based business models. The speaker discusses the limitations of the early internet infrastructure, its rapid expansion, and how video conferencing will become ubiquitous. A significant emphasis is placed on monetization strategies through online workshops, conventions, and digital business opportunities. Recommendations are made for community action, engagement in online gaming, and leveraging networked technology for creative and economic growth.

Summary

The speaker begins with a humorous exchange about technical difficulties before transitioning into a broader discussion on the state of the internet. They highlight how the internet, originally built for simple communication, is being strained by increasing demands, particularly multimedia applications such as live video.

They predict that personal computers will soon come standard with cameras and microphones, enabling video conferencing for personal and business use. The discussion then expands into the potential uses of this technology, including conventions, workshops, and even online television-style broadcasts. The idea of "The Box," a physical installation that enables artists to engage with audiences remotely, is introduced as a way to integrate digital presence into real-world events.

The talk also touches on economic difficulties and how community-driven initiatives can use these emerging tools to generate income. Workshops, online auctions, and digital business ventures are proposed as viable ways to monetize the internet's growth. There is also a discussion about online gaming, particularly Quake and its evolving ecosystem, including sponsorships, competitions, and an emerging "cyber sports" industry.

The talk concludes with an urgent call for action: attendees must begin organizing workshops, leveraging digital infrastructure, and facilitating community-based economic opportunities. The speaker stresses the importance of taking initiative and using electronic spaces for connectivity and engagement.

Keywords and Key Phrases

  • Video conferencing infrastructure
  • Online workshops
  • The Box (Artist in a Box)
  • Pop art and post-pop movement
  • The Mathis Syndrome
  • Economic doldrums
  • Virtual conventions
  • Digital business models
  • Cyber sports broadcasting
  • The Professional Gamers League (PGL)
  • Online auctions
  • Real-time internet limitations
  • Streaming video latency
  • Corporate video conferencing
  • NTSC standards and video technology evolution
  • Direct input interfaces
  • Strange Strange World (website project)
  • Banner ads monetization
  • Virtual presence technologies
  • Dick Tracy communications
  • Online guru concept
  • Personal identity in cyberspace
  • Quake tournaments and sponsorships
  • Planet Quake exposure
  • Alternative revenue streams
  • Tactical Quake strategies
  • Community-based economic survival

Graphic Prompt

"Retro-futuristic 1990s-style internet workstation, glowing CRT monitors displaying pixelated video conference feeds, early webcam technology, video cables intertwined, with a neon-blue cyber theme. In the background, a floating holographic network connection map linking different cities. The scene is dimly lit, with a warm glow from computer screens illuminating a cluttered table filled with scattered electronic components, floppy disks, and handwritten notes labeled 'Cyber Conference Plan'. The aesthetic is a mix of cyberpunk and vaporwave, conveying the raw and experimental spirit of early internet technology."